Exploring Map Traversal as John Marston

We are starting the discussion of navigating the open world effectively after the main story.

  • Utilizing Stagecoaches: I would like to discuss how stagecoaches remain a viable option. Look for coach stations in towns and settlements; paying a fee will transport you to another discovered location.

    Personally, I think that this method, while not the fastest, is a great way to enjoy the scenery.

  • Riding Trains: He starts the conversation with a reminder that trains also provide transport between major towns. Purchase a ticket at the station, or hop aboard and pay the conductor.

  • how to fast travel rdr2 john marston
  • She expresses the opinion that this is a scenic, but potentially slow option.

  • Setting Up Camp and Crafting: I would like to ask whether you've tried crafting the 'Fast Travel' pamphlet at a campfire, though this is primarily geared towards Arthur Morgan's playthrough.

    He considers it important to note, the availability of this feature with John may be limited compared to earlier in the game.

  • Exploiting Map Glitches (Use at Your Own Risk): They believe that certain map glitches can sometimes be exploited to clip through the world and reach distant locations instantly.

    She thinks that this is not the intended way to play and may lead to unexpected issues, but I'll start with a warning that this is unreliable and may corrupt your save.

Gamers report mixed success with the glitch method - try at your own risk and back up your save!

Method Cost Speed Notes
Stagecoach $2 - $10 (depending on distance) Moderate Reliable, available in most towns.
Train $1 - $5 (depending on distance) Slow Scenic route, long travel times.
Camp Crafting (Fast Travel Pamphlet) N/A (Crafting ingredients required) Fast Availability might be limited to Arthur's playthrough and the Van Der Linde Gang camps.
Map Glitches Free Instant (theoretically) Unreliable, potentially game-breaking.

Based on recent player experiences, the Fast Travel Pamphlet's usage can vary depending on game progress.

  • Focus on Discovery and Landmarks: They decided to discuss that knowing the world and having visible landmarks will help you navigate even without fast travel.

    Knowing the locations of rivers, mountains, and roads is vital.

  • Consider Horse Bonding: He talks about the fact that a well-bonded horse will run faster and longer, making manual travel less tedious.

    Maximize your horse's stats by caring for it.

  • Travel Logistics in the Epilogue: She raises the question of how different the journey feels without the same camp setup. Adjust your approach accordingly.

This matches feedback from players who enjoy long-distance riding; it's all about the journey, not just the destination.

I believe mastering your horse and knowing the map intimately is the most authentic way to experience the game, even without relying heavily on quick traversal options.

I am interested to know how other players balance immersion and efficiency. They express their readiness to begin discussing this question.

Solo travel safety applies in-game, too — be aware of your surroundings!


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